NOOR is an adventure pixel-art game made in 72 hours for LudumDare42.

[THE GAME IS STILL UNDER DEVELOPMENT!]

NOOR is born in an strange island. The island is all dark, but he has an special weapon! HE CAN SHOOT LIGHTS!

Stay in light and avoid darkness. Also find a way out of that island.

In your way to escape you may confront enemies. use darkness to your advantage and KILL THEM ALL!

 

Coding , Music , SFX , Pixel art , and Animation done in 72 hours by:

PEYMAN GHASEMI

 

Check out the post-jam version with some features improved!

 

HOPE YOU ENJOY IT!

Install instructions

  1. Download "NOOR.zip"
  2. Unzip it using WINRAR or other softwares
  3. Run "NOOR.exe"
  4. Enjoy!

Download

Download
NOOR.zip 3 MB
Download
NOOR.zip (Post-jam) 3 MB

Development log

Comments

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(+1)

what do you do with the other square guys i got the movement down but i dont know if i have to use the light gun or the shadow gun or what

(1 edit)

I too have had some trouble dealing with the giant square guys with shadow cannons on their foreheads, as they seem to be immune to light and shadow areas :(

Also, I'm not sure how frequent the hearts drop, nor what causes them to drop (quickly killing them off in the boundary between the shadows and light areas?), so I just focus on keeping my character alive :(

Well, this is really tough! I will keep trying because I like the mechanic, I can't wait to see the complete version now to!

Just as a warning, this was flagged up by Google Chrome as containing a virus when I tried to download it.

Chrome, just like windows defender, do that when the publisher of the program is unknown. There is a playable WebGL version available on the page. why don't you try that?

hello, I bought your game because it seemed interesting to me, I played it and it has a funny but very difficult mechanic, those eggs I could not kill them, on the other hand the circle of light that the protagonist generates is very small, please keep improving. I love it. 7/10

Thank you for your support :D I may release a post jam version soon. You can follow the game page so you get notified when it's released ;D

While i like the concept and art, there's a lot wrong with this game. 

- The commenter below me says that travel is tedious. It's not only tedious, it's down right dangerous. If you shoot one of your glowy things too far then there will be s shadow between the current one you are standing in and the next one, making it impossible to avoid damage. A target would be good so that the player could at least have a better idea of where the glow will land (I tried setting one next to me and ended up somehow shooting it away).

- There's no save system. I can't tell you the number of times I reached the guy that gives you the shadow gun, only to end up dying and having to start from the beginning, making my way over there.

- I wouldn't have so much of a problem with the egg creatures if they didn't stop following you. I understand if you get too far away that they'll stop following you, but they've been pretty close to me when they decide to just stop. It's hard to trap them when this keeps happening.

- Why is it that the island where you get the shadow gun only has one guy burst out of an egg at a time while the island with the block that shoots shadows has two pop out? Surprise is not something players want to see in a game where they need to start over when they die (you're basically punishing the player for playing your game as any person as any new person to the game would play it). This also is a bad idea since the island provide very little room for running away from the egg creature so the player can't react very well to the "surprise".

- Why is health so hard to find in a game where it is easy to make mistakes and get too close to the shadows? It'd be cool if there was a place where the player could recharge; it would be a reward for not sucking at the game (don't suck so much and you won't have to retrace your steps to recharge your health).

- Why isn't there a way to recall both glowy things? There will always be one out at all times (the player can wait for it to appear back in his/her inventory, but that's annoying)? Having both of them would allow for a quick path creation to help trap the creatures.

I know you only had 3 days to make this, but it's just extremely frustrating with the travel, reseting, and combat system.  All that aside, do have to say that it's one of the best games from the ludum dare 42.

SPECIAL THANK TO YOU FOR YOUR TIME AND VALUABLE FEEDBACK. I really appreciate it. I'm preparing a post jam version and I'm fixing the problems you and everybody reported.

This game is difficult (I can't kill the egg guys without trapping myself) and a bit tedious to travel—but I this is definitely the bets LD42 game I've played so far, and best of any game I've played recently!  Love the vibe, kind of gives me that weird Earthbound vibe.